Okay, this isn't a VJ-hire ad, but a call for help.
A friend is (supposedly...) doing an installation in Sydney in a few days for a music/light festival, and I've been asked to help make it work.
I'm looking at building an application to display images (and maybe also video) on 2x2 XGA outputs (4 video projectors), that is with total pixel dimensions of 2048x1536.
I've discounted Processing as not up to the task (on advisement without actually testing it out), and instead have been looking at things like OpenFrameworks, OGRE, Irrlicht, FlatRedBall and SlimDX.
I've read a few scraps here and there that suggest OpenGL doesn't play nice across multiple screens, nor does video, and I'm having nightmares with Visual C# (2008 Express) generating an AccessViolationException for some reason before I can even get to a breakpoint in the main function.
Other issues include the SlimDX library apparently being built for x64, and a general overwhelmedness by the game/graphics engine APIs.
Advice/guidance (and code, compiler settings, etc!) sought.
-spxl
A friend is (supposedly...) doing an installation in Sydney in a few days for a music/light festival, and I've been asked to help make it work.
I'm looking at building an application to display images (and maybe also video) on 2x2 XGA outputs (4 video projectors), that is with total pixel dimensions of 2048x1536.
I've discounted Processing as not up to the task (on advisement without actually testing it out), and instead have been looking at things like OpenFrameworks, OGRE, Irrlicht, FlatRedBall and SlimDX.
I've read a few scraps here and there that suggest OpenGL doesn't play nice across multiple screens, nor does video, and I'm having nightmares with Visual C# (2008 Express) generating an AccessViolationException for some reason before I can even get to a breakpoint in the main function.
Other issues include the SlimDX library apparently being built for x64, and a general overwhelmedness by the game/graphics engine APIs.
Advice/guidance (and code, compiler settings, etc!) sought.
-spxl






