Hi everybody,
I'm not new to this forum, but this is the first time i write something.
I'm here cause i would like to introduce you C::NTR::L 1.0 (beta).
C::NTR::L is the name of the free software for real-time Human-Computer Interaction exploiting physical computing possibilities. Developed in PureData by Marco Donnarumma. It seeks to be a tool for audiovisual live improvisation.
The project started in 2007 and it remains a constant work in progress, im always interested in new ideas and collaborations (recently for example i worked a bit with Servando Barreiro and we included a module to use sensors, exploiting his DIY hardware Minia). This is the version 1.0BETA.
Im planning to publish the patch, but before i want to work more on the interface, and enhance some features to offer a good usability of the tool, also for who doesnt work everyday with graphical programming.
(sorry for the image a bit too big, but it doesn't make sense to post somthing littler than this...you would not understand anything)
[Archived image unavailable: Forum image]
C::NTR::L transforms your standard chord instrument - electric bass, guitar, violin, etc. - in a audiovideo controller without exploiting a specific external hardware or MIDI technology.
Once you connected the instrument to the sound card of your computer, C::NTR::L starts to recognize which notes you play.
This is possible trought a complex structure of band pass/low pass/hi pass filters which automatically separate the core frequency of the incoming audio signal.
Then C::NTR::L analyzes the duration and the RMS of each single note and finally translates this data in order to control and trigger a set of audiovideo efx and modules which at this moment features:
VIDEO
* playlist
* scratch and loop points
* white/black fade
* color matrix
* blur
* delay
* strobo
* 3D efx
* presets save
AUDIO
* real-time sound in processing
* support multiple sound input (up to as amany as you want and your machine can stand)
* granulator (original module by Matt Davey)
* bit-crusher (original module by Matt Davey)
* reverb (original module by Matt Davey)
* oscillators
* presets
I'm looking for beta-testers, so If youre interested, please write to info [at] thesaddj.com. Keep on checking www.thesaddj.com for future news.
And www.thesaddj.com/icontrolnature for the live show i perform with C::NTR::L.
An extract of the live project performed with C::NTR::L can be found here (live@ Cinesthesy Festival, France):
thanks to everybody...
Marco / The S.A.D
I'm not new to this forum, but this is the first time i write something.
I'm here cause i would like to introduce you C::NTR::L 1.0 (beta).
C::NTR::L is the name of the free software for real-time Human-Computer Interaction exploiting physical computing possibilities. Developed in PureData by Marco Donnarumma. It seeks to be a tool for audiovisual live improvisation.
The project started in 2007 and it remains a constant work in progress, im always interested in new ideas and collaborations (recently for example i worked a bit with Servando Barreiro and we included a module to use sensors, exploiting his DIY hardware Minia). This is the version 1.0BETA.
Im planning to publish the patch, but before i want to work more on the interface, and enhance some features to offer a good usability of the tool, also for who doesnt work everyday with graphical programming.
(sorry for the image a bit too big, but it doesn't make sense to post somthing littler than this...you would not understand anything)
[Archived image unavailable: Forum image]
C::NTR::L transforms your standard chord instrument - electric bass, guitar, violin, etc. - in a audiovideo controller without exploiting a specific external hardware or MIDI technology.
Once you connected the instrument to the sound card of your computer, C::NTR::L starts to recognize which notes you play.
This is possible trought a complex structure of band pass/low pass/hi pass filters which automatically separate the core frequency of the incoming audio signal.
Then C::NTR::L analyzes the duration and the RMS of each single note and finally translates this data in order to control and trigger a set of audiovideo efx and modules which at this moment features:
VIDEO
* playlist
* scratch and loop points
* white/black fade
* color matrix
* blur
* delay
* strobo
* 3D efx
* presets save
AUDIO
* real-time sound in processing
* support multiple sound input (up to as amany as you want and your machine can stand)
* granulator (original module by Matt Davey)
* bit-crusher (original module by Matt Davey)
* reverb (original module by Matt Davey)
* oscillators
* presets
I'm looking for beta-testers, so If youre interested, please write to info [at] thesaddj.com. Keep on checking www.thesaddj.com for future news.
And www.thesaddj.com/icontrolnature for the live show i perform with C::NTR::L.
An extract of the live project performed with C::NTR::L can be found here (live@ Cinesthesy Festival, France):
thanks to everybody...
Marco / The S.A.D






