Hi!
I have just uploaded an updated 0.2 version of Mother, my program & library combination for mixing the output of multiple sketches.
The host can dynamically load/unload sketches, and mix their visual output in a manner not unlike VJing. In order to work, each sketch needs to use a very simple library that I also include, which handles communication with the host. OSC control data is forwarded to the sketches from the host, while the host itself is also controlled solely using OSC messages.
Besides now working with Processing 0156, I have also added an important new feature that allows processing incoming OSC values using spline interpolation, thus allowing for better animation.
Note that these changes mean that you will need to make slight changes to you previous visual synths in order for them to work.
I have included updated examples to get you started, as well as updated documentation.
On http://www.onar3d.com you will find an academic paper describing the library and its use in more detail, as well as a link to the google-code page where the open source project is hosted, and from where the program can be downloaded.
Give it a try and tell me what you think!
The download version is still windows only, but I also have an untested Mac version that I can email you if you would like to volunteer in testing it out.
As always, I would be thrilled if any of you would like to help on developing it further, and of course would very much like to hear if you find it useful in any way!
I have just uploaded an updated 0.2 version of Mother, my program & library combination for mixing the output of multiple sketches.
The host can dynamically load/unload sketches, and mix their visual output in a manner not unlike VJing. In order to work, each sketch needs to use a very simple library that I also include, which handles communication with the host. OSC control data is forwarded to the sketches from the host, while the host itself is also controlled solely using OSC messages.
Besides now working with Processing 0156, I have also added an important new feature that allows processing incoming OSC values using spline interpolation, thus allowing for better animation.
Note that these changes mean that you will need to make slight changes to you previous visual synths in order for them to work.
I have included updated examples to get you started, as well as updated documentation.
On http://www.onar3d.com you will find an academic paper describing the library and its use in more detail, as well as a link to the google-code page where the open source project is hosted, and from where the program can be downloaded.
Give it a try and tell me what you think!
The download version is still windows only, but I also have an untested Mac version that I can email you if you would like to volunteer in testing it out.
As always, I would be thrilled if any of you would like to help on developing it further, and of course would very much like to hear if you find it useful in any way!






